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Oct 16, 2020 12:00 Noon - Aug 31, 2021 01:45 PM(Asia/Ho_Chi_Minh)
20201016T1200 20201016T1345 Asia/Ho_Chi_Minh The Impacts of Digital Games on Vocabulary Learning of Intermediate Level Students at Van Lang University

The rapid development of information technology has provided numerous supports for English language teaching. ICT has become a trend as well as a demand for the practitioners in an attempt to facilitate the learners to achieve the best outcome in the new era. Recently, digital game-based learning has emerged into the field of the language learning and brought undeniably impressive benefits. The 3-month quasi-experimental research investigated the significant impacts of digital games' application on vocabulary learning sections for non- English major students at Van Lang University. Mixed-method was employed with Pre-test, Post-test and questionnaire to respond to the research questions. The findings revealed that the students in the experimental group who learned vocabulary with digital games outperformed their counterparts. The control group also showed positive attitudes towards the application of digital games in language learning. Key words: digital games, vocabulary learning, vocabulary achievement, students' attitudes

Pre-recorded Session VietTESOL International Convention 2021 convention@viettesol.org

The rapid development of information technology has provided numerous supports for English language teaching. ICT has become a trend as well as a demand for the practitioners in an attempt to facilitate the learners to achieve the best outcome in the new era. Recently, digital game-based learning has emerged into the field of the language learning and brought undeniably impressive benefits. The 3-month quasi-experimental research investigated the significant impacts of digital games' application on vocabulary learning sections for non- English major students at Van Lang University. Mixed-method was employed with Pre-test, Post-test and questionnaire to respond to the research questions. The findings revealed that the students in the experimental group who learned vocabulary with digital games outperformed their counterparts. The control group also showed positive attitudes towards the application of digital games in language learning. Key words: digital games, vocabulary learning, vocabulary achievement, students' attitudes

Lecturer
,
Van lang University
Lecturer
,
Van Lang University
No moderator for this session!
Director
,
Rangsit English Language Institute, Rangsit University
Student
,
ULIS- VNU
Mrs. Thuy Pham Thi Thanh
Lecturer of English
,
Hanoi National University of Education
Personal Assistant to Deputy Head of School
,
Australian International School Phnom Penh
Ms. Thanh Huynh
English lecturer
,
Van Lang University
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